AI Insights · Timothy · April 2023
Top 5 2D Realistic Games on iOS in Belgium Q1 2023
A look at the performance of the top 5 2D realistic games on iOS in Belgium during the first quarter of 2023, based on data from Sensor Tower.
During the first quarter of 2023, the top 5 2D realistic games on the iOS platform in Belgium exhibited varied performance trends in terms of weekly downloads, weekly revenue, and weekly active users. Here’s a detailed look at each game's performance:
Evony Evony, published by TOP GAMES INC., experienced fluctuations in weekly revenue, peaking at approximately $16.9K in the first week of January and ending the quarter with around $16.6K. Weekly downloads showed a general decline, starting at 1.5K in late December and reaching 615 by the end of March. Active users decreased from 4.9K to around 2.9K over the quarter.
June’s Journey: Hidden Objects June’s Journey: Hidden Objects, by wooga, saw an upward trend in weekly revenue, starting at $10.7K in late December and reaching $13.3K by the end of March. Weekly downloads decreased from 1.4K to 571 over the quarter. Active users fluctuated, peaking at 8.5K in mid-March before slightly dropping to 7.7K at the end of the quarter.
Guns of Glory: Lost Island Guns of Glory: Lost Island, from FunPlus International AG, had varied weekly revenue, starting at $8.5K and peaking at $11.6K in the first week of January, then dropping to $4.7K by the end of March. Downloads remained minimal, with only a few weeks showing activity. Active users decreased steadily from 164 to 103 throughout the quarter.
Zynga Poker ™ - Texas Hold'em Zynga Poker ™ - Texas Hold'em, by Zynga Inc., maintained stable weekly revenue, ranging from $5.8K to $9.4K, with a peak in early March. Weekly downloads were consistent, fluctuating between 325 and 468. Active users increased from 16.5K to 24.2K by the end of the quarter.
8 Ball Pool™ 8 Ball Pool™, published by Miniclip.com, showed stable weekly revenue, averaging around $4K to $8K. Weekly downloads ranged from 1.7K to 2.9K, with a slight decline towards the end of the quarter. Active users remained high, starting at 82.2K and ending at 77.6K.
This data, sourced from Sensor Tower, highlights the dynamic nature of app performance metrics. For more in-depth insights, visit Sensor Tower.